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And some part of me is just happy Remedy still gets to be Remedy-a developer spending years on weird singleplayer experiences and actively pushing the bounds of video games as a medium.Following a premature listing by a ratings board, Microsoft and Remedy Entertainment confirm that Quantum Break will be releasing on PC as well as Xbox One. It’s an excellent story, a solid TV show, and a decent game all wrapped into one package. I’d love to see Remedy make more Quantum Break, especially given the (if you’re paying attention) cliffhanger of an ending. But I didn’t like those games, aside from their obvious PC woes. There have been other high-profile trainwrecks in the recent past, like Batman: Arkham Knightand Assassin’s Creed: Unity. This is the most frustrated I’ve been with a shoddy port in years. There’s nothing revolutionary about Quantum Break’s time travel, but it’s remarkably coherent and isn’t afraid to throw around phrases like “Novikov’s Self-Consistency Principle.” It’s a game that at least pays lip service to hard sci fi, which isn’t something we see often. It’s the weakest part of an otherwise-strong sci fi tale-and a surprisingly smart one, too. Whereas in Alan Wake it felt like the pages you found fit the theme (a writer whose work is coming true), here it feels like a crutch. If you were diligent in your first trek through the game, though, you could breeze through all of the empty spaces and skip all the nonsense in a second run.
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All told it was probably five minutes of standing still, reading text. There’s a moment where I walked into a lab and a character said to me “I found these files on the computer, printed them out and put them on that table over there.” I turned around to see five pieces of paper sitting on a desk (see above), each representing a lengthy email chains or document to read through. You would have a completely different understanding of the story if you missed or skimmed over one lengthy note in particular.īut they’re awful storytelling, and they completely kill the pacing. Listen: These are probably some of the best collectibles I’ve seen in a game, insofar as they’re essential to understanding the plot.
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What the hell is going on with DX12? Are the problems on the developer side, as they get used to a new way of interfacing with the PC? Are they driver issues? Engine-related? With two semi-busted DX12 launches in the span of the last month, it’s inevitable people start casting sidelong looks in Microsoft’s direction.
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Hell, I personally upgraded my desktop to Windows 10 for Quantum Break after nine months of putting it off.
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As was Gears of War: Ultimate Edition, another Microsoft-published game, which was a dumpster fire when it launched. Worse still, Quantum Break is supposed to be a big DirectX 12 showcase for Microsoft. This kind of corner-cutting usually doesn’t happen when you start off development with the PC in mind. It certainly doesn’t feel like a PC version was planned from the start, regardless of whether (as Sam Lake told MCV last month) Remedy was “pushing for” it. I have no means of knowing whether this is the case, but it smells like Microsoft or Remedy last-minute decided to bring Quantum Break to the PC.